Shiro is an SSR Simulacrum specializing in Physical DPS and shield-breaking, making her a versatile pick for both solo and team play. Below is a detailed breakdown of her kit, matrices, and strategies to maximize her potential.
1. Shiro Overview
- Role: Sub-DPS/Shield-Breaker
- Element: Physical
- Weapon: Chakram of the Seas (Dual Chakrams)
- Rarity: SSR (Available in Standard Banner)
- Key Strengths:
- Exceptional shield-breaking (Shatter stat).
- Skill cooldown resets for sustained damage.
- Hybrid utility with crowd control (CC) and team buffs.

Awakening
AFFINITY | DESCRIPTION |
---|---|
1200 | When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 10% and physical ATK by an additional 7% for 8 seconds. Cooldown: 16 seconds. |
4000 | When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 16% and physical ATK by an additional 10% for 8 seconds. Cooldown: 16 seconds. |
2. Weapon: Chakram of the Seas

Base Stats (Level 1)
ATK | 19 |
Crit | 13 |
HP | 1,165 |
Shatter | 16.00 |
Charge | 14.00 |
Advancements (Star Upgrades)
STARS | EFFECT |
---|---|
1 ★ | Increase damage dealt to and all elemental shattering effects on targets within Full Bloom‘s range by 30%. |
2 ★ | Increase the current weapon’s base ATK growth by 16%. |
3 ★ | Increase shatter by 15% and reset all weapon skill cooldowns upon shattering the target’s shield. Can only be triggered once every 30 seconds. |
4 ★ | Increase the current weapon’s base HP growth by 32%. |
5 ★ | Attacking a grievous target extends the duration of grievous by an additional 7seconds (only takes effect once for the same effect). |
6 ★ | After using Full Bloom, grant a 100% crit chance for the next 8 seconds. |
Weapon Effects
Grievous
When the weapon is fully charged, the next attack will cause enemies to become grievous for 7 seconds, increasing their damage received by 20% and dealing damage equal to 137.00% of ATK. When in team play, physical damage dealt to grievous targets is increased by an additional 20%.
Skills
RAPID THROW
| Controls: Attack → Attack → Attack → Attack → Attack
While on the ground, brandish the chakram to unleash 5 spinning attacks.
First Attack: Deal damage equal to 35.3% of ATK plus 2.
Second Attack: Deal damage equal to 27.4% of ATK plus 1.
Third Attack: Deal damage equal to 39.1% of ATK plus 2.
Fourth Attack: Deal damage equal to 35.3% of ATK plus 2.
Fifth Attack: Deal damage equal to 61.9% of ATK plus 3 and knock the target back a short distance.
AERIAL DISCHARGE
| Controls: Jump → Attack → Attack → Attack
While airborne or after jumping once, use normal attack to unleash 3 spinning attacks in a row. First Attack: Deal damage equal to 30.1% of ATK plus 1.
Second Attack: Deal damage equal to 33.6% of ATK plus 2.
Third Attack: Deal damage equal to 42.8% of ATK plus 2.
SCATTER
| Controls: Attack → Hold Attack
After the second normal attack, hold attack button to activate Scatter. Fire five penetrating chakrams forward, each hit dealing 50% of ATK plus 2 damage, with minor knockback.
AIR SPIN
| Controls: Jump → Hold Attack
Tap and hold normal attack while airborne to trigger Air Spin. Unleash a powerful strike, dealing damage equal to 220.2% of ATK plus 12 to the target and nearby enemies, and suspend them.
SNEAK ATTACK
| Controls: Crouch →Attack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 491.6% of ATK plus 26.
WANING MOON
| Controls: Dash → Attack
Use normal attack during the short period after dodging to trigger Waning Moon. Toss a spinning chakram forward, dealing damage equal to 152.8% of ATK plus 8 to the target and inflicting a stun effect for 0.5 seconds. The chakram then splits into 3 and keeps traveling, dealing damage equal to 27.8% of ATK plus 1 to targets along their path. Split chakrams will bounce during Full Bloom.
DODGE
| Controls: Movement → Dash
Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
FULL BLOOM
Create a Chakram Domain with the Wanderer at the center for 8 seconds. At the same time, enemies are pulled in, and their speed is reduced by 30% for 8 seconds. Fire 5 chakrams that bounce between enemies, dealing damage equal to 27.8% of ATK plus 1 to targets along their paths, bouncing up to 5 times. The split chakrams triggered by Waning Moon will also bounce up to 5 times. Cooldown: 45 seconds.
SPIRIT OF THE AIR
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash Chakram of the Seas at a target. Struck target causes AoE stun for 1 second, plus 1 attack each against up to 3 units every second (each attack has 10% chance of stunning the target for 1.5 seconds), dealing 49.7% x ATK plus 2 damage for 10 seconds.
3. Matrices: Shiro’s Matrix Set

2-Piece Effect
- Increase Physical ATK by 15%/18%/21%/25% (based on star tier).
4-Piece Effect
- After using a skill, increase Physical ATK by 12%/15%/18%/22% for 25 seconds.
Best Matrix Builds
- Full 4-Piece Shiro: Maximizes Physical ATK for sustained DPS.
- Hybrid:
- 2-Piece Shiro + 2-Piece Claudia (for skill damage).
- 2-Piece Shiro + 2-Piece Samir (for crit synergy).
4. Team Compositions
Optimal Teams
- Physical Resonance Team:
- Shiro (Shield-Breaker) + Claudia (DPS/Buffer) + Lyra (Healer/Support).
- Resonance: Boosts Physical ATK and Shatter.
- Hybrid Shield-Break Team:
- Shiro + King (Flame Shatter) + Nemesis (Volt Healer).
- Focuses on breaking shields and sustaining through fights.
Synergy Highlights
- Claudia: Her skill cooldown reduction pairs with Shiro’s Discharge reset.
- Lyra: Provides healing and Physical resonance.
5. Playstyle Guide
- Shield-Breaking: Use Whirlwind and aerial attacks (hold attack) to shred shields.
- Skill Rotation:
- Trigger Discharge to reset Whirlwind cooldown.
- Chain with Claudia’s skill for infinite rotations.
3. Crowd Control: Group enemies with Whirlwind for AoE bursts.
Gear & Stat Priorities
- Stats:
- Crit Rate > Physical ATK > Shatter > HP.
- Relics:
- Couant (Shield for survivability).
- Magnetic Pulse (Mobility for repositioning).
- Equipment:
- Prioritize gloves and boots with Shatter/Crit substats.
6. Should You Build Shiro?
✅ Yes If: | 🛑 No If: |
You need a shield-breaker for endgame content (e.g., Void Abyss). You’re building a Physical team (Claudia/Lyra synergy). You lack King/Meryl and want a hybrid DPS/Shatter unit. | You have invested in meta DPS like Lin/Fenrir. You prioritize elemental resonance over Physical. |
7. Final Verdict
Shiro excels in shield-heavy content and Physical teams but falls short in raw DPS compared to newer units. Her value lies in versatility and cooldown resets, making her a strong F2P-friendly option. Pair her with Claudia for maximum efficiency! 🔄⚔️
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